

More than usual, and if they like the terms elsewhere (which they likely would) then they already have one foot out of the door in Second Life and in the door elsewhere. Can't see your nose in spite of your face.Īs you mentioned (openly) it has spurred content creators to seek selling elsewhere. This is exactly the sort of short-term thinking that wrote the ToS to begin with. Please share this post with people concerned about the ToS: TweetĪfter a few months, there's no discernible impact! Show's over, everyone go home you bunch of whining crybabies! That assessment may change, but that's where I stand so far. So far, the ToS seems to be in the former category. But as someone who blogs about Second Life as much as possible (and has done so for over 10 years), I try to distinguish between policy controversies that cause much grumbling, but little substantial change to the socioeconomic ecosystem - and those which have a measurable impact on it. It's for content creators to decide how they want to deal with the new ToS (if at all).

Let me be clear: I'm not personally advocating or supporting any kind of protest over Second Life's Terms of Service. (And frankly, it's only surprising and significant that many content creators haven't started looking into additional markets in addition to Second Life years ago.) Yes, some SL content creators have said the new Terms of Service has caused them to consider selling their content on other platforms, or start experimenting with those markets like OpenSim-based worlds.
